Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Welcome to the Sanctuary: Shattered Sun Community – your hub for an RTS game with earth-shattering weapons! As our development team nears game launch, stay updated with the latest insights. Jump in and create an account to:
Join us today!
MINIMUM: | RECOMMENDED: |
Requires a 64-bit processor and operating system | Requires a 64-bit processor and operating system |
OS: Windows 10 64Bit | OS: Windows 11 64Bit |
Processor: 4-core 3Ghz | Processor: 8-core 3Ghz |
Memory: 12 GB RAM | Memory: 16 GB RAM |
Graphics: GTX 1050TI | Graphics: GTX 1080 |
Storage: 25 GB available space | Storage: 25 GB available space |
Hey guys we are headed to PAX to showcase Sanctuary, in Melbourne from Oct 6 - 8.
PAX is the biggest gaming convention in the southern hemisphere with about 110k people attending.
We will have The Demo there, so you will be able to see Sanctuary with your own eyes and PLAY IT!
I will be attending with Nate (programmer) and Avitus (Chosen modeller) - to answer all of your questions.
So if you are in Melbourne, pop along, don't be shy, come and say hi and tell us who you are!
In Unity's announcement, the company attributed the fee to the ongoing development of Unity Runtime—the executable that players download with every game and allows games made in Unity to "work at scale."
Unity has not previously charged developers for any services related to Unity Runtime. Its various licensing plans hawk the capabilities of the Unity editor and offer a number of services for live service games including DevOps, monetization, and player analytics.
Whitten explained that maintaining the Unity Runtime executable is an active effort. Even after a game ships, Unity Runtime needs to be frequently updated to operate on platforms that are being constantly updated. "It's quite expensive," he said, adding that the fee was designed to charge developers who have found "scaled success" with their games while giving smaller studios enough time to build their audience before paying additional costs.