Welcome to the Sanctuary: Shattered Sun Community – your hub for an RTS game with earth-shattering weapons! As our development team nears game launch, stay updated with the latest insights. Jump in and create an account to:
Join us today!
I would prefer a warcraft 3 way where you had the prelude and demo as a optional tutorialI would definitely start by saying I would like to see a tutorial mission when it comes to the single-player campaign. No matter how many games you play that will be similar, there is always something different and being able to work on a tutorial to better understand everything I always feel is necessary.
Enormous maps I am not too sure about, I guess if there was a use for enormous maps within the campaign that could work but if not, it could be a waste.
THIS.Flooded missions so have to only use navy?
I don't know how you can make the perfect tutorial because each user is different. Some will need to tell them each little thing and other like to figure out on there own.Definitely want some solid tutorializing in the campaign. Don't need it to handhold me through the basics like "build 3 infantry and move them to the flag", but a gradual on ramp to let me learn how to use a couple units at a time would be great. A campaign that goes through all the factions (or separate for each) would be a great chance to pick up lore and learn the units.
Easy learning curve is most important part for all new games because how can one play if he doesn't understand the game mechanics?What features would you want to see in a Sanctuary: Shattered Sun campaign?
Enormous maps?
An easy learning curve?
Tutorial mission?
Infiltration missions? (Taking a small group of units into the sphere itself.)
Flooded missions so have to only use navy?
Anything else you’d like to see?
I am in opinion, that best than having tutorials per say, is basically having a campaign, which progressively allows player, to have more options.I would definitely start by saying I would like to see a tutorial mission
I like that and never actually thought of doing it that way but it makes sense. Learning as you play the actual campaign.I am in opinion, that best than having tutorials per say, is basically having a campaign, which progressively allows player, to have more options.
By the time of later missions, player will be familiar with most of mechanics, with some additional units / structures yet to reveal.
I love campaign concept from Warzone 2100.
Basically starting with small permitted area on the map, and as mission progress, areas of map are getting unlocked
for the last mission a hybrid of a boss battle and army fight where you cannot cheese the boss and need actual tactics to kill it. maybe it would try to attack your base while other armies are keeping you under pressure. a True test of all you learnedWhat features would you want to see in a Sanctuary: Shattered Sun campaign?
Enormous maps?
An easy learning curve?
Tutorial mission?
Infiltration missions? (Taking a small group of units into the sphere itself.)
Flooded missions so have to only use navy?
Anything else you’d like to see?
tried this on discord... sadly sanctuary is too grounded into physicsSomeone must have been responsible for introducing life forms of sanctuary, modifying their DNA and adapting them to different climates, nurturing them and making sure that the eco system is stable.
I'd love to see a mission where that guy goes crazy and starts inventing life forms to kill you ... robot dinosaurs, real dinosaurs, deer, killer plants.