Sanctuary: Shattered Sun Community

Welcome to the Sanctuary: Shattered Sun Community – your hub for an RTS game with earth-shattering weapons! As our development team nears game launch, stay updated with the latest insights. Jump in and create an account to:

  • 🗣️ Engage and Connect: Participate in lively game discussions with fellow fans and mingle with the development team.
  • 🛡️ Show Your Allegiance: Proudly display your chosen faction (EDA, Guard, Chosen) and let your loyalty shine.
  • đź”— Expand Your Network: Seamlessly link your Steam account, opening the door to new friendships or formidable adversaries.
  • 🚀 Access Mods, Maps, and More: Discover the best Sanctuary mods and maps, all at your fingertips.

Join us today!

The Definitive guide to Sanctuary: Shattered Sun
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Sanctuary: Shattered Sun - A Spiritual Successor to Supreme Commander

Sanctuary: Shattered Sun is an upcoming real-time strategy game that aims to capture the epic scale, intensity, and grandeur of the legendary Supreme Commander series. Developed by a small independent studio composed of veteran RTS developers, this ambitious passion project hopes to recapture the magic of those revered classics while bringing new innovations to the RTS genre.

Early previews show enormous promise, with Sanctuary taking the key elements of Supreme Commander’s exhilarating strategic gameplay and evolving them into something fresh and modern. If the final product lives up to expectations, it could be the next evolution of large-scale RTS games. Let’s explore what sets Sanctuary apart.

A Planet-Sized Battlefield

The setting of Sanctuary is a mind-bogglingly massive Dyson Sphere megastructure built by humanity to harness the power of an entire star. This immense globe-enclosing construct allows for unparalleled scale, with battlefields spanning dozens of kilometres across the sphere's artificial surface.

To put this in perspective, maps in Supreme Commander could reach up to 81 square kilometres. Sanctuary’s scale means that even maps of half this size will offer the same gameplay experience. Smaller units will make the same size map appear twice as huge. Players will be able to zoom from an intimate view of individual units to a god-like view of the entire battlefield.

The battlefield will offer distinct strategic considerations for players. Seas can be frozen allowing tanks to drive over and attack previously inaccessible sections of the map. Bridges will span chasms and can be destroyed to prevent their use. Gargantuan game-changing weapons will deform the environment, blocking chokepoints and forcing players to adapt their tactics on the fly.

The sphere is home to over a trillion human lives, divided into various factions vying for control. Tensions between the enhanced post-humanoid Chosen, the disenfranchised masses of the Earth Defence Alliance, and the sphere’s own robotic Guard have erupted into all-out war. Their struggle for dominance takes place across Sanctuary’s mix of high-tech cities, idyllic nature preserves, and war-ravaged wastelands.

This vast and visually varied battlefield meshes well with Sanctuary’s theme of civilization-spanning warfare. Battles will have fronts spanning multiple biomes, testing a player’s ability to adapt strategies and supply chains across vast distances. Manoeuvring between different terrain types will add further complexity.

Three Unique Factions

In the world of Sanctuary: Shattered Sun, you have the option to align with one of three factions vying for control over the Dyson Sphere: the EDA, the Chosen, or the Guard. Each faction employs unique strategies, weaponry, and forces, all united by a common objective – to emerge as the ultimate power within the solar system:

The EDAThe Earth Defence Alliance is a coalition prioritizing humanity's interests, committed to safeguarding the rights and autonomy of its populace. Emerging in response to enduring corruption, economic disparity, and the imperative for unity, the EDA emerged as the predominant governing force, vehemently countering the Chosen faction. While some view them as domineering zealots, others regard them as humanity's sole beacon of hope.

The EDA prioritizes efficiency over ornate strategies employed by their adversaries. Leveraging vast human populations and abundant resources, their mobilization might be gradual, yet it commands formidable power. Embracing a doctrine of swift and overwhelming impact, anticipate the EDA to obliterate opposition using an array of devastating weaponry, their ruthlessness matched only by their dependability. However, necessity fuels innovation, leading many of their top Sentinels to master guerrilla tactics, skilfully merging stealth technology and robust armour to deliver unexpected blows where adversaries are least prepared.

The ChosenThe Chosen are a society of Post-Humans who have transcended their physical forms to inhabit machines. Perceiving themselves as the next phase in Human evolution, their heightened intellect is harmonized with an impeccable aesthetic sensibility. From the vastness of their super-computer networks, the Chosen orchestrates warfare, leading legions of elegant yet lethal robotic forces.

The Chosen stands as the pinnacle of technological advancement among the three factions, harnessing streamlined designs and personal shielding to swiftly approach and annihilate adversaries with an exotic arsenal of energy weaponry. While their war apparatus boasts specialisation, it also demands substantial investment. A commitment to excellence over sheer quantity necessitates the astute management of fewer units for heightened impact. Within each Sentinel resides the consciousness of an individual from the Chosen; its obliteration equates to the demise of that consciousness. Given their limited numbers, safeguarding these unparalleled field commanders becomes of paramount importance.

The GuardThe Guard are the custodians of Sanctuary, once its architects, now its sentinels. Their warfare is driven by a singular objective: to quell the rival factions and safeguard the Dyson sphere from further harm. Remodelled and fortified, the Guard stand as an unfeeling and strategic mechanized force, resolute in their determination to preserve their creation through any means necessary.

Unrivalled in their knowledge of Sanctuary, the Guard possess unparalleled intelligence and reconnaissance capabilities, enabling them to meticulously select the optimal time and place to engage their adversaries. While lacking the intricate designs seen in EDA military technology or the advanced shielding employed by the Chosen, the Guard predominantly rely on vast numbers of near-disposable drone vehicles, supplemented by a smaller contingent of unorthodox specialized units and potent Experimental assets. The most proficient Guard Sentinels adeptly maintain ceaseless pressure on their foes, biding their time until their opponents weaken, ultimately delivering the decisive, concluding strike.

Simulation-Driven Large Scale Combat

Sanctuary BattleshipsUnlike many RTS games where combat is resolved abstractly with hit point mechanics, Sanctuary features real-time ballistic and beam weapon simulations. Projectiles visibly fly across the battlefield and can be dodged. Direct hits matter more than just steadily depleting hit points. This gives battles a more immersive and authentic feel.

The developers promise this will lead to chaotic and intense clashes as thousands of projectiles crisscross the battlefield. Expert players will need to master movement and positioning to avoid devastating barrages. Individual unit survivability will rely heavily on properly using cover and line of sight, allowing for ambushes and flanking manoeuvres during the heat of battle.

When combined with thousands of units engaged in war across fronts separated by kilometres, players will need to keep a vigilant eye on multiple skirmishes happening across the sphere. Victory goes to those who can best manage their forces across a truly grand scale.

Strategic Scale Meets Tactical Gameplay

Players will be able to field armies of up to 10000 units on ground, air, and naval* theatres. For perspective, even at 200-unit armies, the scope of the epic clashes goes beyond what you see in most games. Units range from hulking experimental war machines to swarms of agile fighters. The game is designed around controlling such huge armies, with UI and controls optimized for commanding groups of units.

At the same time, individual units have their own unique attributes and abilities. Managing these tactical factors across a grand strategic battlefield presents a novel twist on traditional RTS gameplay. Do you mass an unstoppable army of brute force? Or use a specialized strike team for surgical precision strikes? Sanctuary’s scale allows for many creative paths to victory.

The developers have also emphasized smarter unit AI that requires less micromanagement compared to older RTS games. Your troops will manoeuvre and follow orders more intelligently, allowing you to focus on high-level strategy. But direct control is still crucial for utilizing each unit’s potential to the fullest. Finding the right balance of command and control presents yet another strategic choice.

Economy Drives Decision Making

An flow-based economic system aims to provide strategic depth beyond just base building and unit queues. Players must juggle income and expenses in real-time, with no arbitrary resource caps. Going all out for a quick massive army could leave you bankrupt and defenceless against a patient, fortified foe playing the long game. Intelligent expansion and investment will be required for victory.

The economy reacts dynamically to decisions, so no two matches will play out the same. For example, rapid investment in infrastructure could kick off an economic boom. Or reckless spending could trigger a recession making unit production tank. This system will test a player's flexibility in responding to an ever-changing battlefield. Economic choices will be just as important as unit tactics.

Between managing economies, battles, resource networks, and production across a planet-sized battlefield, Sanctuary will challenge players with the ultimate RTS juggle. Do you have the multitasking skills and strategic thinking to emerge victorious in such a grand undertaking? Sanctuary aims to find out.

Story-Driven Single Player Campaign*

Amphibious AssaultFor those who enjoy their RTS with an engaging campaign and storyline, Sanctuary aims to deliver. The initial release will ship with a robust story-focused single player mode to go alongside its multiplayer. Players can experience the intricate fiction of the Dyson Sphere through immersive missions unlocked in branching paths.

The developers promise an epic tale filled with plot twists, tense diplomacy, grand battles, and colourful characters. Co-op support will also allow playing through the campaign cooperatively with friends, letting you conquer Sanctuary together.

The campaign aims to showcase the diverse abilities of the sphere's factions. Certain missions will let you take command of the Chosen, EDA, or Guard to highlight their contrasting strengths and playstyles. Deeper story content will also unveil more of the sphere’s hidden secrets and centuries-long history that led to open war.

Ambitious Post-Launch Plans

While the initial release promises hundreds of hours of RTS content, the dev team has even more ambitious plans post-launch. Their commitment shows this is a true passion project that aims to build the next great RTS franchise.

Planned features include multi-player seasons, ranked 1v1 ladders, team games, tournaments with prize pools, regular balance adjustments based on community feedback, and years of ongoing refinement and improvements.

The team wants to support Sanctuary so that keeps it evolving and expanding for the foreseeable future. There will be mod and map support allowing the game community to continuously add new content such as maps, factions, campaigns, and modes in response to what the player base enjoys most. This would provide near endless replayability and help Sanctuary’s multiplayer thrive for years past launch.

Overall the team seems laser focused on releasing not just a great RTS, but also on post-launch support to keep it a thriving destination for RTS players. If they can fulfil this vision, Sanctuary could become the next long-term staple and social hub for the RTS community.

Built From a Legacy of Classics

Sanctuary: Shattered Sun is the creation of a small but talented development team composed of veteran RTS designers and modders who were directly inspired by playing Supreme Commander, Total Annihilation, and other iconic strategy titles. They set out to capture the best aspects of these beloved games while modernizing the genre with Sanctuary’s fresh features and innovations.

Artillery StrikeSeveral developers’ work has been heavily inspired by Total Annihilation which was released back in 1997. Their experience with one of the first 3D large-scale RTS games equipped them well to now push boundaries even further with Sanctuary. The team and developers have been in fact endorsed and complimented directly by Chris Taylor, the legendary RTS visionary behind Total Annihilation and Supreme Commander. This makes the team uniquely suited to building the spiritual successor that Sanctuary aims to be.

Make no mistake though, Sanctuary is not just imitating past games, but rather using their legacy as a foundation to build something new. This is not a sequel or remaster, but instead an evolution that takes the greatest aspects of its influencers and transforms them into a truly modern RTS perfectly suited to current gaming landscape.

With a jaw-dropping spherical world, unique gameplay mechanics, and revamped economics, Sanctuary is shaping up to be a one-of-a-kind strategy experience. Its shattered factions await your guidance. Which will you lead to victory? Keep an eye on this ambitious and promising game as it marches towards launch and carves out its own place in RTS history. The next evolution of the genre could soon be here.

System Requirements (TBC)

MINIMUM:RECOMMENDED:
Requires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OS: Windows 10 64BitOS: Windows 11 64Bit
Processor: 4-core 3GhzProcessor: 8-core 3Ghz
Memory: 12 GB RAMMemory: 16 GB RAM
Graphics: GTX 1050TIGraphics: GTX 1080
Storage: 25 GB available spaceStorage: 25 GB available space

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*dependent upon a successful Kickstarter campaign – coming soon.

Wishlist Sanctuary Shattered Sun on Steam:
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Join the official Discord:
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Deep Dive Q&A with Special_Bread – Developer Insights on Sanctuary: Shattered Sun
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Our latest developer Q&A with Sanctuary: Shattered Sun’s Special Bread goes into great detail about the game’s design, features, and what’s next as we prepare for the demo and Kickstarter launch early next year. If you’re looking for an in-depth understanding of the vision behind Sanctuary, this is the video to watch.

Key Topics Covered in the Q&A

1. Demo and Kickstarter Launch Plans

The demo and Kickstarter will launch simultaneously early next year. The free demo offers a taste of what’s to come, including single-player scenarios designed to highlight the game’s core mechanics. Meanwhile, the Kickstarter will provide opportunities to support the project and secure rewards. Special_Bread emphasized that the demo is for everyone, while early access to builds via Patreon is reserved for those who want to directly contribute to development.

2. The Dyson Sphere Setting and Game Mechanics
One of the most intriguing questions from the community - how is a Dyson Sphere lit? - was addressed. Sanctuary’s Dyson Sphere uses a scientifically plausible setup, with habitats on the outer surface and massive apertures and orbital mirrors creating day-night cycles. This unique setting isn’t just for show; it enables gameplay features like terrain destruction that sends units and bases plunging into the sun below.

3. Faction Diversity and Design Challenges
The three factions - EDA, Chosen, and Guard - are designed to feel distinct without creating imbalance, even in team games where unit transfers are possible.
  • EDA: Known for armoured units and repair stations, encouraging strategic defence and resource management.
  • Chosen: Specialists in energy-based technology with personal shields and upgradeable power grids.
  • Guard: Focus on transmitters and receivers, enhancing unit regeneration and intel capabilities.
This diversity ensures meaningful tactical choices without overwhelming players or sacrificing balance.

4. Macro vs. Micro Gameplay
Sanctuary is designed to prioritize strategic decisions over high APM micromanagement. While players can micro units - like dodging projectiles - it’s not a requirement for success. This balance makes the game approachable for casual players while retaining depth for competitive play.

5. Modding and Map Tools
Modding has been a priority from day one, making it easier for creators to develop custom content. Players will be able to import maps, tweak gameplay mechanics, and expand the game in creative ways. While modding tools and map editors will be available post-launch, their seamless integration into Sanctuary’s design ensures a strong foundation for community content.

6. Single-Player Plans
For those who prefer single-player experiences, there’s good news: Sanctuary will feature a full campaign and advanced AI for skirmish modes. While the campaign is still in development, the groundwork - like tools for mission creation and AI behaviour - is already being built by an experienced team.

7. Challenges in RTS Development
Special Bread discussed the juggling act of RTS development, where everything from mechanics to art to balance must align perfectly. The team’s philosophy? “Put care into the game, and players will trust you.” This dedication extends to every aspect, ensuring Sanctuary earns its place among RTS greats.

8. The Spirit of Classic RTS Games
While Sanctuary draws inspiration from Supreme Commander and Total Annihilation, it’s not a carbon copy. The goal is to capture the spirit of those games while introducing innovations that push the genre forward. Features like massive maps, strategic zoom, and physically simulated projectiles are paired with unique mechanics like dynamic weather and terrain destruction.

Bonus Moments:
  • Special_Bread shared insights into the development process, including a light-hearted discussion about faction-specific mechanics, the importance of socks, and the inevitable comparisons to classic RTS maps like Seton’s Clutch.
  • An unexpected cameo from Special Bread’s cat!
Watch the Full Q&A
The full Q&A video is available now and is packed with more details about Sanctuary: Shattered Sun. Watch it here and share your thoughts or ask your own questions.


With the demo and Kickstarter on the horizon, the future of Sanctuary looks brighter than ever. Let’s continue building this community and shaping the next great RTS together.
Sanctuary: Shattered Sun – Demo Launching Early Next Year!
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The Sanctuary: Shattered Sun demo is scheduled to launch early next year alongside our Kickstarter campaign. This free demo will give you a hands-on preview of what we’ve been building - a modern RTS inspired by classics like Total Annihilation and Supreme Commander, but with its own innovations.

Here’s what you’ll get in the demo:
  • Single-player scenarios that showcase the core gameplay, including base-building, resource management, and commanding armies on a grand scale.
  • Dynamic mechanics like earth-shattering superweapons that alter the battlefield and strategic weather control - freeze oceans, reshape terrain, and more.
  • A look at faction diversity, including the EDA, Chosen, and Guard, each with unique units and playstyles.
The full game will expand on this with multiplayer, a full campaign, naval units, and much more. For now, the demo is your chance to see the direction we’re heading and be part of shaping the game’s future.

We’re also asking for your support - please wishlist the game on Steam. Wishlisting helps Sanctuary gain visibility and keeps you informed about updates like playtests and the demo release. You can wishlist the game here.

For those eager to dive in sooner, tiers 4 and 5 of our Patreon offer access to the pre-alpha build. However, as @ put it in our recent Q&A, this is for those who want to support development, not to play a finished product. The best value will be during the Kickstarter.

With the demo and Kickstarter launching together, early next year is shaping up to be a major milestone for Sanctuary: Shattered Sun. Stay tuned for more details, and let’s keep building this incredible community together.
October 2024 - Sanctuary Shattered Sun Update
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Hey everyone,

Let’s make a start on getting you guys up to date with the state of Sanctuary Shattered Sun.

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Sanctuary Pre-Alpha Demo​

Crucially, people are already playing Sanctuary. Back in May the team launched a pre-alpha version of the game for Teir 5 Patreon supporters. This process has proved invaluable to the development process with over one hundred and fifty people jumping in to play games of Sanctuary Shattered Sun. There’s still an opportunity for you to get involved in this by heading over to the Patreon page and signing up for access.



Early adopters have been important in providing feedback on the game, identifying bugs and issues which the team have been quick to fix.

Since the pre-alpha release, we've rolled out a significant update for those supporters with access. The update introduced three new survival maps, bringing the total to four. We also added some important gameplay features, including UI scaling, and the ability to give orders to holograms, which comes in handy for assisting unbuilt factories or upgrading extractors before they’re constructed. You’ll also notice new strategic icons that show the paused, upgrading, or idle state of your structures, along with the ability to pause building production, making extractor chain upgrades much easier to manage. Additionally, the Guard and Chosen faction units have undergone significant reworks.

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The launcher UI and introduced new settings for graphics, UI, and audio, allowing for better customization. Gameplay has been fine-tuned as well, with improvements made to hotkeys, formations, beam effects, selection, and orders.

In a purely aesthetic update, waves were added to the water on maps.

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The Sanctuary Campaign​

We’ve made some progress on the campaign mission that will be featured in the Sanctuary Shattered Sun demo. One key feature we’ve been working on is a dynamic dialogue system. Not only will characters provide essential information during your mission, but you’ll also have the ability to respond through interactive dialogue options. These choices will influence how other factions perceive you, affecting your reputation and the game’s overall progression.

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We want to make your decisions matter, with meaningful choices and consequences. Helping a character early on, for example, might result in them assisting you later in the campaign. We’ve also made significant progress on the objectives UI, ensuring it clearly outlines your primary and secondary goals. You’ll be able to hover over icons for more information, track progress with percentages or timers, and zoom directly to objectives by clicking on their markers, helping you plan your approach more effectively.

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The demo mission will introduce you to the lore of Sanctuary and showcase key game mechanics like Shatter and Freeze, giving you a taste of the challenges to come.



PAX East and Chris Taylor!​

Earlier this year the Sanctuary Development team jetted off to PAX East where they showcased the Sanctuary: Shattered Sun demo for excited fans in Boston, Massachusetts. Lucky gamers got a chance to get their hands on the demo and the feedback was overwhelming with queues of people aching to get a taste of the future of RTS gaming.

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As a special treat the team got the opportunity to sit down with legendary game developer Chris Taylor. The team discussed Chris’ time at Gas Powered Games and the development process behind Supreme Commander. They got to pick the brains of one of the brightest minds in real-time strategy for ideas for the future of Sanctuary: Shattered Sun. They left clutching mementoes – and a little bit star-struck.

The Future​

Development of Sanctuary continues, and we can only apologise for the lack of updates on the progression of the game. Next year expect the launch of the Kickstarter campaign and an Early Access release of Sanctuary: Shattered Sun!

See you next time, Commanders.
The Sanctuary Shattered Sun Story
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The year is 2758 and the near complete megastructure known as Sanctuary embraces the Sun. This gargantuan, multifaceted metal-platform now shelters over a trillion lives. Alas, Sanctuary is far from the idealised paradise it was meant to be. Great chasms of serrated metal teeth gnaw hungrily into the vast expanse of space – evidence of the Mooncrash and countless ongoing battles. War ravaged shells of cities stand exposed to the darkness of space, looming over scorched earth and barren wastelands – painful reminders of better days, long past.

Despite Sanctuary’s turmoil, not all is consumed by warfare. The vastness of Sanctuary has allowed some of its inhabitants to escape the chaos surrounding them by retreating into unmarred cities of technological marvels surrounded by nature's bounty. Such brilliant havens stand testament to humanity's will to survive.

The seed of this conflict can be traced back to the year 2554. Humanity's past mistakes had chased them to the stars – pollution and overcrowding threatened Earth and its colonies with extinction. IVY, the first artificial sentience, which had originally aided in the colonisation of the solar system, proposed the construction of the Dyson Sphere: a man-made paradise fueled by the warmth of a star. This synthetic nirvana was named “Sanctuary”.

In 2647 a new subspecies of human, dubbed the Chosen, was created. The Chosen were selected from the brightest and most influential members of society. Remaking their bodies into highly advanced metallic forms, their organic brains were converted to liquid light energy matrices, granting them physical immortality. Intelligent and ambitious, the Chosen came to rule most of humanity with a detached benevolence.


Over the next century, resentment among the natural human citizenry toward the Chosen’s political dominance grew and festered, resulting in protests, social unrest and in some cases, outright civil war. Finally in 2741, a coalition of disenfranchised civilian and military organisations formed the Earth Defence Alliance (EDA) to oppose the Chosen's stewardship. The EDA's fiery rhetoric quickly gained them support amongst the natural human population, causing an even greater divide between the two cultures.

Sanctuary neared completion in 2758 as the ever-growing tensions between the EDA and Chosen reached an all-time high. A controversial and duplicitous plan to move and assimilate the Earth’s moon into Sanctuary was implemented. As the Moon neared Sanctuary, disaster struck. It failed to slow down, continuing unabated on a collision course for Sanctuary. The resulting Mooncrash was catastrophic, extinguishing billions of lives.

Considering the Mooncrash to be a deliberate attack, the EDA and Chosen declared war on one another, sparking the greatest conflict in human history – the Great Solar War. The resulting military action was unlike any other in its savagery, bringing untold destruction and devastation upon humanity’s paradise.

Now, as the stalwart EDA fights tooth and nail against the cutting-edge Chosen, a new threat emerges. Sanctuary’s AI caretaker Ra has repurposed Sanctuary's worker bots to create the Guard, an implacable robotic army determined to protect Sanctuary through the forceful pacification of the warring factions. As the great Solar War reaches its peak, which faction will you pledge your allegiance to? Will you lead your side to victory, or will you face annihilation?
Experimental Nuke Launcher
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Oh boy do we have something very special for you. Witness the awesome destructive power of The Chosen Experimental Nuke Launcher. In this brief video, you'll witness the astounding destructive capabilities of this revolutionary weapon. The T4 Missile Launcher isn't just another addition to the arsenal—it's a true game-changer!

This launcher delivers unmatched destructive power, obliterating targets with extraordinary force. The Chosen faction has surpassed expectations with their advanced missile technology, offering a strategic advantage that can shift the battle's outcome and ensure victory.

Get ready to be impressed by the sheer power and precision of the T4 Experimental Missile Launcher. Your support makes these reveals possible, and I'm eager to hear your thoughts on this incredible innovation.

This video is rendered entirely within the game engine. There's no flashy editing, no post production, just exactly what you will see when you pick up and play Sanctuary Shattered Sun. Do you want to play Sanctuary Shattered Sun? Drop by our Patreon page and you can sign up as a supporter and get instant access to the game.


Let me know what you think of the video.

Stay tuned for more updates, and thank you for being part of this journey!
First Look: Freeze
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Introducing the second unique gameplay mechanic for Sanctuary: freezing the entire map! When the map is frozen, bodies of water become passable by land units. However, proceed with caution! If the ice thaws while your tanks are on it, they'll plunge into the icy depths, lost forever. What are your thoughts on the Freeze mechanic? Share your opinions in the comments.

First Look: Shatter
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Oh boy do we have a treat for you today! Get an exclusive first look at the groundbreaking Shatter mechanic, a feature never before seen in a real-time strategy game. With this mechanic, you can build weapons so powerful they can shatter the Dyson Sphere, sending your enemies into the sun below.
Do you want access to the Sanctuary Demo NOW? Here's how...
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The development team behind Sanctuary: Shattered Sun just dropped some exciting news that's sure to grab your attention. They're opening the doors for players to get an early taste of their much-anticipated game. Let’s take a look at what they've got to say:

We have some cool news for you this time!

As you all may know, we are working hard on a playable version of the game for you all. These things take time, but we are slowly getting there. Games in development have a lot of missing features and we are making sure that ours has the polish you deserve.

But, everyone wants it sooner!

So - we are very slowly starting to roll out access to our demo version of the game! We figured our patreon is the best way to do that, so we've swapped things around a bit to focus on what you guys want the most :D

If you sign up to our patreon tier 4, you will get access to closed beta testing when its ready! We are still working on the game but you will get it sooner if you sign up!

Not good enough?

Want to play literally right now?

If you sign up to Tier 5, we can get you a steam key right away! The game is in a pre-alpha state at the moment so do consider this to be a way of helping us play test the game. We have worked very hard on it so far and think it plays quite nicely, but there is a lot more left to go!

If that is something that catches your interest and you're looking for a way to help us support the game, then sign up on our patreon here: Get more from Sanctuary: Shattered Sun on Patreon

If you are already a patreon you can upgrade your tier, or if you are at the tiers already then you will get the shiny new things for FREE!

There you have it! If you've been following the development of Sanctuary: Shattered Sun and are eager to jump into its world, this is your chance. By joining the demo, you not only get a preview of the action but also help shape the game with your feedback. Interested? Head over to the Patreon page and become a part of the journey. Why wait for the official release when you can start exploring right now? Grab this opportunity and let the adventure begin!
Sanctuary Shattered Sun to Feature Exclusive Demo at PAX East 2024
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Get ready for the triumphant return of Sanctuary Shattered Sun! Following its successful debut at PAX Aus last year, this highly anticipated game is making waves once again at PAX East 2024. Fans and newcomers alike will have the exclusive opportunity to experience an updated and expanded demo, offering a deeper dive into the captivating world that captured hearts at its previous showcase.

For those unfamiliar with Sanctuary Shattered Sun, know that every beam, missile, and projectile engages in a fully simulated combat experience, unfolding dynamically in real-time. Bid farewell to pre-programmed animations; brace yourself for visceral, high-stakes warfare, where each shot carries weight and consequences.

The game offers an unprecedented level of control and an epic scale that transcends conventional strategy. Why settle for commanding a squad when you can wield a formidable army? Marshal thousands of units across vast battlefields that sprawl for kilometers, with your war machines looming large over the battlefield. Assert dominance over the entire landscape. This is not just strategic gameplay; this is warfare on a colossal scale, where the stakes are as immense as the battles themselves.

Returning to the gaming scene at PAX East 2024, Sanctuary Shattered Sun promises an enhanced and polished experience for players. The demo, first introduced at PAX Aus, has undergone refinements. Attendees can look forward to an even more immersive encounter with the game's innovative gameplay, breathtaking visuals, and the compelling narrative that sets it apart.

One of the key attractions at PAX East will be the chance to engage with the passionate developers behind Sanctuary Shattered Sun. The team is eager to share their journey, discuss the game's evolution since its last appearance, and provide a behind-the-scenes look at the development process. Whether you're a seasoned fan or a newcomer, this is an excellent opportunity to connect with the creative minds shaping Sanctuary: Shattered Sun.

Following the buzz at PAX East 2024, Sanctuary: Shattered Sun is gearing up for its Kickstarter campaign. Fans will have the chance to support the project, unlock exclusive rewards, and contribute to the game's continued growth. It's a momentous opportunity for players to become part of the Sanctuary: Shattered Sun community, helping to shape the game's destiny and ensure its success.

PAX East 2024 runs from Thu, 21 Mar 2024 – Sun, 24 Mar 2024. Sign up to be one of the first to play Sanctuary: Shattered Sun.
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