Sanctuary: Shattered Sun Community

Welcome to the Sanctuary: Shattered Sun Community – your hub for an RTS game with earth-shattering weapons! As our development team nears game launch, stay updated with the latest insights. Jump in and create an account to:

  • 🗣️ Engage and Connect: Participate in lively game discussions with fellow fans and mingle with the development team.
  • 🛡️ Show Your Allegiance: Proudly display your chosen faction (EDA, Guard, Chosen) and let your loyalty shine.
  • 🔗 Expand Your Network: Seamlessly link your Steam account, opening the door to new friendships or formidable adversaries.
  • 🚀 Access Mods, Maps, and More: Discover the best Sanctuary mods and maps, all at your fingertips.

Join us today!

Is the EDA at a huge disadvantage due to hover?

Al

Community Manager
Staff member
Joined
Aug 2, 2023
Messages
312
Reaction score
126
Points
181
Location
UK
Website
oldgamr.net
EDACommander2.png
Don't get me wrong, it looks supercool and it's a significant departure from what we usually see from the genre. My thoughts are around the vulnerabilities of having a hover unit as opposed to the walker when it comes to mid/late game in multiplayer. There is nothing about this commander unit which indicates it can enter water and remain submerged. Hover units tend to float on the surface. Given the often used tactic of sticking your commander in a deep puddle when games enter the lethal period, is this going to be a significant drawback for the EDA Commander?

Will there be something to counter this obvious weakness such as cloaking shields or similar? What would you suggest could be used to mitigate this strategic weakness in the EDA Commander?
 
View attachment 182
Don't get me wrong, it looks supercool and it's a significant departure from what we usually see from the genre. My thoughts are around the vulnerabilities of having a hover unit as opposed to the walker when it comes to mid/late game in multiplayer. There is nothing about this commander unit which indicates it can enter water and remain submerged. Hover units tend to float on the surface. Given the often used tactic of sticking your commander in a deep puddle when games enter the lethal period, is this going to be a significant drawback for the EDA Commander?

Will there be something to counter this obvious weakness such as cloaking shields or similar? What would you suggest could be used to mitigate this strategic weakness in the EDA Commander?


Devs said multiple times that there will be an ability to change chassis in the game, so this is at least one way to do it
 
Devs said multiple times that there will be an ability to change chassis in the game, so this is at least one way to do it
If it becomes meta that EDA players switch to a submersible-capable chassis that suggests there is an issue with the default chassis of the EDA commander. Time will tell.
 
well i mean it would mean some challenge and uniquness for the faction. yes you are more vurnerable to surface damages but you cannot get sniped by torps bombers or submarines and you can benefit from shields and crossing over lava without taking any damage.
 
  • Like
Reactions: Al
If it becomes meta that EDA players switch to a submersible-capable chassis that suggests there is an issue with the default chassis of the EDA commander. Time will tell.
Well, for such a late game I don't think it would matter much? If there are going to be options to specialize commander chassis in building one to help at home, I see no issue with that here. Being able to shoot from the sea is quite strong ability, especially for smaller naval maps. Fair trade in my opinion.
 

Users who are viewing this thread

Back