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Unit ideas Multiple independently targetable reentry vehicles

Excession

Hoplite
The Chosen
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MIRVs for short.

MIRV, abbreviation of Multiple Independent Reentry Vehicle, any of several nuclear warheads carried on the front end, or “bus,” of a ballistic missile. Each MIRV allows separately targeted nuclear warheads to be sent on their independent ways after the main propulsion stages of the missile launch have shut down. The warheads can be released from the bus at different speeds and on different trajectories. MIRV technology was first developed by the United States. By the late 20th century both the United States and the Soviet Union had many intercontinental and submarine-launched ballistic missiles equipped with MIRVs.

I want to see different nukes. Each faction to have a different style of nuke. Supcom was one nuke, one anti-nuke and then the experimental Seraphim nuke which required two anti-nukes to take out. I want to see MIRVs. This is the 28th century. We've had MIRVs since the 20th century so there's been 800 years to develop the technology.

Perhaps one faction has a MIRV which releases 6 or 8 warheads and each required a single anti-nuke. Appreciate it would be too micro to expect each to be individually targeted so I'm thinking Scud Storm:

yascud__zh_114.jpg

Launches 8 missiles which blanket a wide area each causing less damage than a typical nuke.


Maybe another faction has a missile which requires several anti-nukes to down. Like 4 or something. Another faction doesn't have nukes, they have something similar but not missile based. Does it come from below using the power of the sun? Who knows.

Please, devs, gives us more complex end game than rock-paper-scissors nukes.
 
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From the Discord:

Chosen - one nuke, damage falloff from the centre
EDA - cluster nukes, damage falloff from centre of each time, with overlap damage of the individual nukes
Guard - deploys a satellite over the target area that reflects the beam, it starts out of focus, so small damage over big area, as time goes, it gets concentrated towards the middle

So it looks like you'll get what you're after. ;)
 
Haha! Okay. Still doesn't give much information about anti-nukes. Can the Guard satellite be countered?
 
I’m sure I read that the satellite will be an EDA nuke and that it can be countered with anti-nuke the same as the others.
 
I’m sure I read that the satellite will be an EDA nuke and that it can be countered with anti-nuke the same as the others.
EDA get cluster nuke. Chosen are plasma one and Guard are the one with satellite. Each nuke would require same amount of SMD charges. (Like, if you need 6 charges to counter all small nukes from EDA, you will need same 6 charges for any other)
 
Please, devs, gives us more complex end game than rock-paper-scissors nunukes.
Nukes are not really that end game, true end game are sphere shattering weapons and giant death units(both are classified as T5)
 
Nukes are not really that end game, true end game are sphere shattering weapons and giant death units(both are classified as T5)

Truly, as long as nukes can be countered, it's definitely not going to seen as the end game. But as for sphere shattering weapons, that's a whole different ball game. It's a going to be very difficult for to deal with.
 

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